Tiles are sets of 256 squares of pixel art textures that can be used to theme maps and levels.
Each tile is 64 pixels by 64 pixels. A tileset is 16 by 16 tiles, totaling 1024 pixels by 1024 pixels.
Tilesets can be exported to your Photo Gallery of the SDK Spriter online gallery (iPad only).
Tilesets exported to the online gallery publicly display at 25% resolution, and the original artist can claim the art at its full resolution.
There are a variety of tools available for the creation of sprites:
- Paint Brush (Mode) - Solid color pixel pencil
- Noise Brush (Mode) - Variable color pixel pencil
- Eraser (Mode) - Clear a pixel to transparent
- Drag (Mode) - Shift the entire canvas, wrapping boundaries
- Loupe - Magnify the canvas 4x
- Undo - Step backward up to 99 times
- Save - Store the tileset to any of the 16 slots
- Rotate* - Turn the canvas 90 degrees clockwise
- Flip - Invert the canvas vertically
- Mirror - Invert the canvas horizontally
- Flood - Fill the canvas with a color, either solid (on Paint Brush mode) or variable (on Noise Brush mode)
- Clear - Reset the canvas to fully transparent
- Redo - Step forward up to 99 times
- Exit - Return to the Tiles menu
- Dropper (Mode) - Select a paste color from the canvas
- COPY - Place the canvas into the buffer
- PASTE - Place the buffered into the canvas
Please consult the in-game manual for a full list of shortcut keys.
5 color palettes are available for drawing sprites: 2 based on classic video game consoles, 1 based on a classic video game handheld, 1 grayscale one, and the hue one from SDK Paint.
These palettes can be swapped at any time.
Additionally, use the dropper tools to select previously-used colors from the canvas.
This may include colors not on the current palette.